
SLIP
Catch tokens with your paddle. Ranked runs save them to your Arcade account.

MULTIBALL
Split into 3 / 5 / 7 balls. Consecutive catches upgrade and replenish. Existing balls survive ability changes. Lose a life only when the last ball falls.

LASER
Twin plasma cannons. Three tiers increase fire rate and damage. Replaces your current ability.

ROCKET
Twin explosive launchers. Three tiers increase blast radius, damage and fire rate. Replaces your current ability.

STICKY
Adds 3 catches, up to 9. Click or tap Launch to release a caught ball. No countdown.

WIDE
Three paddle widths: 142 / 174 / 206. Lasts until a different ability is caught.

CONTROL
Optional precision mode: 10 / 17 / 24% slower balls. Avoid this capsule to keep maximum speed.

SHIELD
Adds one floor save, up to three. Each missed ball consumes one charge.

FIREBALL
Superheat every ball. Three tiers deal 2 / 3 / 4 damage per hit. Replaces your current ability.

MAGNET
Draw nearby SLIP toward the paddle. Three tiers extend range to 100 / 160 / 220. Upgrade capsules remain your choice.

CHAIN ARC
Ball impacts arc to 1 / 2 / 3 nearby locks. Higher tiers extend the chain reach.