Pink Slip Arcade2-of-2 Operations

PINK SLIP ARCADE // TOKENOMICS & VISION

Insert coin.
Keep the car.

A player-owned arcade economy designed around games worth playing, assets worth building, and a fixed supply that cannot be printed forever.

ADDRESS LOCK CONFIRMEDBase mainnet · launch and trading inactive
Base Mainnet · ERC-20 · 18 decimals · launch inactive
PSA SLIP token

DRAG TO INSPECT APPROVED PSA–SLIP IDENTITY

1BFIXED SUPPLY
Pink Slip Arcade SLIP official marketplace banner
NamePink Slip Arcade
TickerSLIP
NetworkBase · 8453
Fixed supply1,000,000,000
Current stateDeployed · launch inactive
01

THE THESIS

THE QUARTER NEVER REALLY DISAPPEARED

Build the game first.
Let ownership change the relationship.

Most games already run economies. Players buy characters, vehicles, weapons, cosmetics, passes, and upgrades—but they rarely own the things they pay for. Early play-to-earn changed the ownership conversation, then often weakened its own economy by creating rewards faster than real demand could support them.

If players already spend money playing games, why shouldn’t most qualifying revenue reinforce the economy those players inhabit?

Pink Slip Arcade starts with the old arcade rule: the experience must be worth playing again. Eligible paid games, races, competitions, collections, and partnerships can create economic activity before rewards are released. Players are not promised income for pressing Start. They gain the ability to own eligible vehicles and loadout assets, use them across an expanding arcade, and participate in a system designed to grow circulation only when the ecosystem can support it.

THE ECONOMIC LOOP

Play creates activity.
Activity can fund capacity.

This is a direction of travel, not a promise that every action earns a reward. Exact game fees, reward formulas, and eligible revenue sources require separate public rules before they activate.

01

Play & own

Players enter eligible experiences and build with owned vehicles, drivers, modules, parts, and equipment.

02

Create revenue

Qualifying paid play, collections, and approved commercial activity create native-USDC inflows.

03

Route transparently

The locked launch path sends 80% to the 2-of-2 Treasury Safe and 10% to each founder wallet.

04

Release carefully

Only settled Treasury output can create reserve capacity, with contract-enforced delays, limits, and custody.

80%

THE 80/20 PRINCIPLE — EXACTLY RESOLVED

Most qualifying value is directed toward the shared economy.

The broad vision is an 80/20 commitment. The reviewed launch route makes that concrete: 80% to the public 2-of-2 Treasury Safe, 10% to Kevin, and 10% to Michael. The two founder outputs do not create reserve-release credit. Only the actual 80% Treasury output does.

This is not cashback. Spending 10 USDC does not entitle a buyer to receive 8 USDC or any fixed amount of SLIP. Treasury funds remain controlled buying power, and any reserve movement must follow the published contract rules.

SLIP BY THE NUMBERS

One billion.
Created once.

The complete genesis supply is classified before launch. There is no owner-controlled mint, proxy, future inflation switch, transfer tax, blacklist, pause, rebase, or guaranteed redemption right.

1Bfixed supply
12,000,000Initial liquidity · 1.2%
108,000,000Future liquidity · 10.8%
880,000,000Revenue-linked ecosystem reserve · 88%
CategorySLIPShareEnforceable launch treatment
Initial liquidity12,000,0001.2%Launch-only full-range SLIP/native-USDC position
Future liquidity108,000,00010.8%Locked · 7-day delay · matched native USDC only
Ecosystem reserve880,000,00088%Locked · revenue-credit limited · rewards custody only
Initial position12M SLIP + 12K USDC
Opening reference0.001 USDC / SLIP
PairNative Base USDC
PoolUniswap v3 · 0.30% · full range

CONTROLLED CIRCULATION

Growth unlocks capacity.
A calendar does not.

SLIP’s fixed supply does not mean all one billion tokens become tradable at launch. The reviewed system classifies 988 million SLIP inside purpose-built contracts. Ecosystem-reserve SLIP can move only against eligible Treasury credit, after a 48-hour delay, into locked rewards custody, and within a 10-million-SLIP rolling 30-day ceiling.

Player claims are disabled at launch. A later rewards distributor, game rules, anti-abuse controls, and claim authorization require their own review before any player distribution begins.

EMISSION-FIRST

Play → print → sell

Rewards enter circulation because play occurred, even when real economic demand did not keep pace.

PSA DESIGN GOAL

Activity → revenue → reviewed capacity

Qualifying economic inflows can support carefully limited reserve movement after the required controls.

Why this matters: first-generation P2E demonstrated both demand for digital ownership and the danger of rewards outpacing sinks and genuine demand. Axie Infinity publicly described periods of severe SLP imbalance and removed major reward sources in response. Read Axie Infinity’s economic-balancing report ↗

Pink Slip Arcade SLIP identity

OWN THE FOUNDATION. BUILD THE LOADOUT.

Deeper utility, not an endless replacement cycle.

The product vision is to keep eligible vehicles and drivers relevant through expanding utility. Vehicles can combine ability slots, passive slots, ultimate eligibility, and equipment hardpoints. Parts, weapons, modules, defensive equipment, strategic upgrades, and cosmetics can deepen a build without making last season’s car disposable.

Major expansions

The current plan anticipates roughly three major vehicle and driver release moments per year.

Ongoing build depth

The current plan targets at least one add-on collection per month, plus potential holiday releases.

Connected utility

Eligible assets are intended to participate across an expanding set of games, modes, and strategies.

These are forward-looking product goals, not guaranteed release dates. Individual collections, fees, eligibility, and utility will be announced under their own final rules.

PARTNERSHIPS ENTER THE ECONOMY TOO

A sponsor should do more than rent the billboard.

Pink Slip Arcade intends to seek qualifying partnerships that participate in the same broad 80/20 principle. A partner can receive promotion, activation, branding, or integration while most of the designated qualifying value supports the shared ecosystem. No agreement is automatically eligible: every source, route, and public claim must be approved and disclosed before it counts.

ILLUSTRATIVE ARCHITECTURE — NOT A FORECAST

What recurring activity could look like.

This scenario exists only to make the 80/20 model easy to understand. It is not an announced game fee, player forecast, revenue projection, reward rate, token-value claim, or promise of return.

Illustrative players10,000
Paid games per day2
Illustrative fee$0.50
30-day play revenue$300,000
Illustrative 80% Treasury allocation$240,000
Illustrative 20% founder allocation$60,000
01

Public Treasury

The official Treasury is a 2-of-2 Safe controlled by Kevin and Michael. Both approvals are required for Treasury action.

Inspect Safe ↗
02

Minimal Token

The reviewed ERC-20 has fixed supply and no owner, future minting, proxy, upgrade, tax, blacklist, pause, rebase, or privileged balance control.

1,000,000,000 SLIP · 18 decimals
03

Official Base Contract

Deployed through the founder-approved address-lock package. Runtime hashes, token identity, fixed supply, allocator custody, and zero-pool state were independently confirmed.

0x37F848F025094eC3F49b962d8f61c45ADE5c7304Inspect on BaseScan ↗Exact source match ↗

CURRENT, NOT ASPIRATIONAL

What is true today.

Supply and 12M/108M/880M allocation are resolved in reviewed code.

Base, native USDC, Safe owners, and exact economic destinations are locked.

SLIP is deployed and runtime-verified at 0x37F848F025094eC3F49b962d8f61c45ADE5c7304.

All seven address-lock contracts have exact creation and runtime source matches in Sourcify’s public repository.

The entire one-billion-token supply remains in the genesis allocator; no SLIP is circulating.

No SLIP/native-USDC pool exists at any canonical Uniswap v3 fee tier.

Launch rehearsals, funding, final setup approval, and an immediate pre-launch simulation remain required for September 19.

Player claims and game reward formulas are not active at launch.

PUBLIC RISK DISCLOSURE

Ownership carries real risk.

SLIP is intended for utility within Pink Slip Arcade. It is not equity, a stablecoin, a guaranteed investment, a fixed-income product, a redemption claim, or a promise that every planned feature, market, partnership, reward, or source of liquidity will exist. Users must review the Platform Terms, Web3 Terms, Privacy Policy, and EULA.

Pink Slip Arcade — SLIP

Play anything. Own what matters. Build the economy together.

Return to the arcade →