Base Mainnet · ERC-20 · 18 decimals · launch inactive
DRAG TO INSPECT // APPROVED PSA–SLIP IDENTITY
1BFIXED SUPPLY
NamePink Slip Arcade
TickerSLIP
NetworkBase · 8453
Fixed supply1,000,000,000
Current stateDeployed · launch inactive
01
THE THESIS
THE QUARTER NEVER REALLY DISAPPEARED
Build the game first. Let ownership change the relationship.
Most games already run economies. Players buy characters, vehicles, weapons, cosmetics, passes, and upgrades—but they rarely own the things they pay for. Early play-to-earn changed the ownership conversation, then often weakened its own economy by creating rewards faster than real demand could support them.
If players already spend money playing games, why shouldn’t most qualifying revenue reinforce the economy those players inhabit?
Pink Slip Arcade starts with the old arcade rule: the experience must be worth playing again. Eligible paid games, races, competitions, collections, and partnerships can create economic activity before rewards are released. Players are not promised income for pressing Start. They gain the ability to own eligible vehicles and loadout assets, use them across an expanding arcade, and participate in a system designed to grow circulation only when the ecosystem can support it.
THE ECONOMIC LOOP
Play creates activity. Activity can fund capacity.
This is a direction of travel, not a promise that every action earns a reward. Exact game fees, reward formulas, and eligible revenue sources require separate public rules before they activate.
01
Play & own
Players enter eligible experiences and build with owned vehicles, drivers, modules, parts, and equipment.
02
Create revenue
Qualifying paid play, collections, and approved commercial activity create native-USDC inflows.
03
Route transparently
The locked launch path sends 80% to the 2-of-2 Treasury Safe and 10% to each founder wallet.
04
Release carefully
Only settled Treasury output can create reserve capacity, with contract-enforced delays, limits, and custody.
80%
THE 80/20 PRINCIPLE — EXACTLY RESOLVED
Most qualifying value is directed toward the shared economy.
The broad vision is an 80/20 commitment. The reviewed launch route makes that concrete: 80% to the public 2-of-2 Treasury Safe, 10% to Kevin, and 10% to Michael. The two founder outputs do not create reserve-release credit. Only the actual 80% Treasury output does.
This is not cashback. Spending 10 USDC does not entitle a buyer to receive 8 USDC or any fixed amount of SLIP. Treasury funds remain controlled buying power, and any reserve movement must follow the published contract rules.
SLIP BY THE NUMBERS
One billion. Created once.
The complete genesis supply is classified before launch. There is no owner-controlled mint, proxy, future inflation switch, transfer tax, blacklist, pause, rebase, or guaranteed redemption right.
1Bfixed supply
12,000,000Initial liquidity · 1.2%
108,000,000Future liquidity · 10.8%
880,000,000Revenue-linked ecosystem reserve · 88%
CategorySLIPShareEnforceable launch treatment
Initial liquidity12,000,0001.2%Launch-only full-range SLIP/native-USDC position
Future liquidity108,000,00010.8%Locked · 7-day delay · matched native USDC only
Ecosystem reserve880,000,00088%Locked · revenue-credit limited · rewards custody only
Initial position12M SLIP + 12K USDC
Opening reference0.001 USDC / SLIP
PairNative Base USDC
PoolUniswap v3 · 0.30% · full range
CONTROLLED CIRCULATION
Growth unlocks capacity. A calendar does not.
SLIP’s fixed supply does not mean all one billion tokens become tradable at launch. The reviewed system classifies 988 million SLIP inside purpose-built contracts. Ecosystem-reserve SLIP can move only against eligible Treasury credit, after a 48-hour delay, into locked rewards custody, and within a 10-million-SLIP rolling 30-day ceiling.
Player claims are disabled at launch. A later rewards distributor, game rules, anti-abuse controls, and claim authorization require their own review before any player distribution begins.
EMISSION-FIRST
Play → print → sell
Rewards enter circulation because play occurred, even when real economic demand did not keep pace.
PSA DESIGN GOAL
Activity → revenue → reviewed capacity
Qualifying economic inflows can support carefully limited reserve movement after the required controls.
Why this matters: first-generation P2E demonstrated both demand for digital ownership and the danger of rewards outpacing sinks and genuine demand. Axie Infinity publicly described periods of severe SLP imbalance and removed major reward sources in response. Read Axie Infinity’s economic-balancing report ↗
OWN THE FOUNDATION. BUILD THE LOADOUT.
Deeper utility, not an endless replacement cycle.
The product vision is to keep eligible vehicles and drivers relevant through expanding utility. Vehicles can combine ability slots, passive slots, ultimate eligibility, and equipment hardpoints. Parts, weapons, modules, defensive equipment, strategic upgrades, and cosmetics can deepen a build without making last season’s car disposable.
Major expansions
The current plan anticipates roughly three major vehicle and driver release moments per year.
Ongoing build depth
The current plan targets at least one add-on collection per month, plus potential holiday releases.
Connected utility
Eligible assets are intended to participate across an expanding set of games, modes, and strategies.
These are forward-looking product goals, not guaranteed release dates. Individual collections, fees, eligibility, and utility will be announced under their own final rules.
PARTNERSHIPS ENTER THE ECONOMY TOO
A sponsor should do more than rent the billboard.
Pink Slip Arcade intends to seek qualifying partnerships that participate in the same broad 80/20 principle. A partner can receive promotion, activation, branding, or integration while most of the designated qualifying value supports the shared ecosystem. No agreement is automatically eligible: every source, route, and public claim must be approved and disclosed before it counts.
ILLUSTRATIVE ARCHITECTURE — NOT A FORECAST
What recurring activity could look like.
This scenario exists only to make the 80/20 model easy to understand. It is not an announced game fee, player forecast, revenue projection, reward rate, token-value claim, or promise of return.
Illustrative players10,000
Paid games per day2
Illustrative fee$0.50
30-day play revenue$300,000
Illustrative 80% Treasury allocation$240,000
Illustrative 20% founder allocation$60,000
01
Public Treasury
The official Treasury is a 2-of-2 Safe controlled by Kevin and Michael. Both approvals are required for Treasury action.
The reviewed ERC-20 has fixed supply and no owner, future minting, proxy, upgrade, tax, blacklist, pause, rebase, or privileged balance control.
1,000,000,000 SLIP · 18 decimals03
Official Base Contract
Deployed through the founder-approved address-lock package. Runtime hashes, token identity, fixed supply, allocator custody, and zero-pool state were independently confirmed.
All seven address-lock contracts have exact creation and runtime source matches in Sourcify’s public repository.
The entire one-billion-token supply remains in the genesis allocator; no SLIP is circulating.
No SLIP/native-USDC pool exists at any canonical Uniswap v3 fee tier.
Launch rehearsals, funding, final setup approval, and an immediate pre-launch simulation remain required for September 19.
Player claims and game reward formulas are not active at launch.
PUBLIC RISK DISCLOSURE
Ownership carries real risk.
Smart-contract defects and integration failures
Wallet, seed phrase, and private-key loss
Market volatility and limited liquidity
Blockchain finality and irreversible transactions
DEX, RPC, and third-party dependency risk
Regulatory and tax uncertainty
No deposit insurance or guaranteed recovery
No company recovery of self-custody keys
SLIP is intended for utility within Pink Slip Arcade. It is not equity, a stablecoin, a guaranteed investment, a fixed-income product, a redemption claim, or a promise that every planned feature, market, partnership, reward, or source of liquidity will exist. Users must review the Platform Terms, Web3 Terms, Privacy Policy, and EULA.
Play anything. Own what matters. Build the economy together.